This list represents a summary of the past forty years of service design literature. The citations were compiled from the Emergence conference at Carnegie Mellon University as well as the Designing for Services project in the UK, service design syllabi at CMU and independent research. I've included the abstracts and introductions to the papers and cross-referenced examples and concepts so that it's easy to follow the development of ideas such as "service blueprinting" across multiple papers.

Select any underlined term to filter the list, showing only papers that share that particular concept, example, author, journal or decade. If you'd like to help fill in the gaps by suggesting other canonical papers, e-mail the citations to service at howardesign.com. Thanks!

Filter: Papers that mention "Interaction Design" | View all papers
Blueprinting the Service Company: Managing the Service Processes Efficiently
Journal of Business Research, 2004
Sabine Fließ
From the article: "Service processes require the participation of the customer: Without the customer, service processes cannot take place. The fact that the service provider is dependent on customer participation causes difficulties in managing service processes efficiently and effectively because customer's contributions can only be influenced by the provider up to a certain extent. The article will stress the management of service process efficiency. Therefore, a production-theoretic view will be used to identify the sources of efficiency problems. Based on this approach, we will differentiate between customer-induced and customer-independent acivities for a better efficiency management. The well-known blueprinting technique will be used in a revised version based on the production-theoretic approach to identify starting points for improving process efficiency."

Examples: Banks, Acquisition

Compare with:
How to Design a Service
Designing product/service systems: A methodological exploration
Service Blueprinting: A Practical Tool for Service Innovation
Relational Services
Knowledge, Technology and Policy, 2008
Carla Cipolla
From the article: "Recent research projects have looked for social innovations, i.e., people creating solutions outside the mainstream patterns of production and consumption. An analysis of these innovations indicates the emergence of a particular kind of service configuration—defined here as relational services—which requires intensive interpersonal relations to operate. Based on a comparative analysis between standard and relational services, we propose to the Service Design discipline an interpretative framework able to reinforce its ability to deal with the interpersonal relational qualities in services, indicating how these qualities can be understood and favored by design activities, as well as the limits of this design intervention. Martin Buber's conceptual framework is presented as the main interpretative basis. Buber describes two ways of interacting ("I-Thou" and "I-It"). Relational services are those most favoring "I-Thou" interpersonal encounters. "

Examples: Living Room Restaurant, Walking Bus, School Bus, McDonalds

Promoting Service Design as a Core Practice in Interaction Design
Carnegie Mellon University, 2013
Jodi Forlizzi
From the article: "With the growth of mobile and social computing, interaction designers are increasingly being asked to design services and systems intended for societal change. In this paper, we argue that current interaction design approaches, inspired by user experience and user-centered design, are insufficient to appropriately take on these new challenges. We propose, instead, that our community considers a service design framing to complement what is already being done in the field. We describe the process of service design, and give examples of service design framings in several projects. We show that a service framing offers a systemic approach that better address the complex stakeholder relationships, yields outcomes in the form of product-service systems, and focuses on how value can be co-produced between customers and stakeholders."

Examples: Starbucks, Flipboard, Etsy, Mechanical Turk, Vine, Instagram, Tiramisu, The Snackbot, Twitter, Instagram, Yelp, Shazam